We started our adventure in the small village of Vellen, at the Green Dragon Tavern. We were eating dinner when the blacksmith burst in, saying that devils took his daughter, Helga. We determined that these “devils” were Goblins, and tracked them north into the Boar Forest, called such because of rumors of the Boar spirits that traverse the wood.
When we caught up to the Goblins at their lair, after marching for hours on end, exhausted, we decided that the best course of action was to attempt to trick the Goblins into giving up the girl using light and sound effects. In a coordinated effort of Grandar using Thaumaturgy to augment his voice and magnify the licking flames of several bonfires, an ominous cloud of rolling fog from Maple and the linguistic prowess of Falorin, we successfully lured a figure out of the lair with the girl. The hooded figure released Helga, revealing himself to be Marok, Son of Krathos, Breaker of the Dragon’s Spine, Caller of Lightning and Right Hand of the Warlord Prosk. He laughed at us, saying that he was amused by our display, and that the girl wasn’t part of his plan anyway, so we could have her back. Harelia noted to Falorin that she had met a Hobgoblin named Marok before, but that he had been an Imperial Legionnaire and now looked very different with his bald and tattooed head.
Upon our return to Vellen, safely delivering Helga back to her parents, the town met and decided to send us to a Mystic that might be able to help them ward off a potential future attack from Marok and his Goblin hoard. They tell us that the Mystic is a days’ walk from town. The townswoman Margos has travelled to her for help before, and informs us that this Mystic is very old and was alive in her grandmother’s time.
On the road to the Mystic, we were ambushed by Bandits. They sent a rockslide crashing down on top of us, pinning and wounding several in the party. Harelia reacted unfortunately with a Shatter spell, causing more of the cliff to fall away, sending the Bandits tumbling down the hill along with a vat of pitch they had planned to douse us with, then set alight. Much to everyone’s relief, Seraphina managed to snuff the torch flame bare instants before we were all consumed by fire. We killed all of the Bandits, but one, who we held captive for questioning. The Bandit, believing he had been about to die, inserted a silver coin into his mouth bearing a raven on one side, the other side shaved smooth. The Bandit was unwilling to comply with our request for information, but revealed that he and his posse were after the glowing crystal that Falorin carries in his pocket. Falorin was surprised to learn that the crystal he found in the woods would be of interest to anyone. Upon searching the bandit, Harelia discovered what she recognized to be a few of the components needed for a spell that would open a portal to the realm of the dead. Before we were able to question the Bandit further, he made mention of how careless we were to question him near a dragon lair, and began shouting in Draconic (presumably…). Seraphina was able to silence him after only a few words, but we decided we should get going. Without the knowledge of several party members, Falorin rolled the bandit into a crevice adjacent the road, likely killing him.
We continued on in search of the Mystic, quickly coming upon a forest. The further we ventured into it, the more ominous the atmosphere became. The foliage was strewn about with pieces of ancient masonry. Ravens crowded the branches above. At the waterfall, we found a stone staircase leading down to the stream below. Falorin scouted ahead, stumbling upon a sunken building with a horrific scene within. He quickly called Harelia to show her the body of the Bandit, broken and bloodied, bathed in a pool of light. Unsure what to make of it, the two decided to keep the revelation from the rest of the party. Before they could return to where the others were, Maple had entered combat with two small, hooded creatures. One of the creatures was quickly dispatched, the other knocked unconscious and taken further along the stream for questioning. When Grandar and Maple pulled back the creature’s hood, they were temporarily driven mad by the sight, plagued by the gnashing beaks and shredding talons of scores of phantom ravens. Harelia was able to cover the face of the now dead creature, which appeared to be a Desiccated Child with a symbol carved on its forehead.
We finally came to the Mystic’s cave. At the entrance, there was a statue of a woman, half hidden by vines. The Mystic was very old, using a cane to hobble out to meet us. We told her of our needs and she offered to guide Grandar in communing with the spirits, warning that information we sought would not come cheaply. We prepared for the ritual as the Mystic directed. When all was ready, Maple hoisted Grandar and the Mystic in a chair above his head. Grander entered the spirit world and asked them if Vellen was in impending danger from Marok. The spirits said it was not. He asked what Marok wanted. The spirits said, “He seeks the knowledge of Olin-Gasir.” Grandar continued, against the advice of the Mystic, asking for information about his Lost Legionnaire, bargaining three years of his life. The spirits said, “His name is Tannis.” After, the Mystic told us she was not familiar with either Olin-Gasir or Tannis.
Bandit (Loot): 86 gp; 2 Small Chunks of Amethyst; 1 Human Finger Bone; 1 Small Vile of Spit
Hooded Creature (Loot): 10 sp; Curved Iron Dagger
Desiccated Child (Loot): 3 sp, the coins have a raven on one side and an arch on the other
Desiccated Child (Symbol):
Components needed for spell to open portal to the realm of the dead:
- Skull of a raven dipped in the Summoner’s blood
- Genitals of a bull born under a full moon
- The blood of a child born to a brother and sister
- The finger bone of a holy man
- Nightshade grown on the grave of a witch
- The spit of an oath-breaker
- A stone from a river in which 3 have drowned in the last month
- Silver shavings from a coin received as payment for a murder
- Something precious, freely given.